
Global Health Security: Epidemics Readiness Accelerator
Global Health Security at the World Economic ForumThe Forum is committed to managing the risks associated with emerging infectious diseases of epidemic and pandemic potential through inno...
Identifying new business models for content and distribution, transforming the way consumers are informed and entertained around the world.
Media, entertainment and sport have been radically disrupted over the last decade through the introduction of the internet, social media, user-generated content, video streaming and various other technological breakthroughs. Business models have been upended and entire industry systems have been transformed or disappeared completely. What remains is a weakened media ecosystem, vulnerable to failure and abuse.
Together with our Members and Partners, we are creating a new media system between content creators, distributors and consumers. Our Platform enables business, government and civil society to work together and reinforce key areas affected by the current era of digital disruption – addressing the value in media, from the stability of the content supply chain to responsible data and secure consumer privacy and protection. A new understanding of the value created in media is essential to meet the growing demands of the public, which increasingly expects free access to any type of content, wherever and whenever they want.
Our Platform aggregates solutions to major industry disruptions while driving greater social cohesion and helping companies remain accountable to their responsibility for global social good.
Global Health Security at the World Economic ForumThe Forum is committed to managing the risks associated with emerging infectious diseases of epidemic and pandemic potential through inno...
Trusted, high-quality news and information are critical to functional societies, political stability, healthy local economies and economic growth. They also serve as powerful counterweigh...
With nearly 3.8 billion people online, the world is increasingly connected, and yet the increase in dangerous, hateful, disruptive and fake content online risks threatening our global com...
Global media platforms, with access to over 3.8 billion people consuming their content daily, have unique opportunities to leverage their scale for positive societal impact. From the way ...
Advancing Global Digital Content Safety is a project focusing on solutions to tackle the spread of harmful content online. Online content has the power to influence minds, incite action, ...
Value in Media is an ongoing exploration of how production, distribution and consumption are changing in the media and entertainment industry.The starting assumption for the initiative is...
As technology develops at an accelerated pace, cognitive abilities and tasks that were once thought to be reserved for humans are increasingly being automated. There is a window of opport...
The ChallengePublic hesitancy towards vaccination is growing with WHO naming it one of the Top 10 Threats to Global Health in 2019.Resistance to vaccination poses a major threat, not only...
Accenture forecasts that the global GDP contribution of the communications, media and platforms sectors, which include traditional and digital-native media companies, will see a compound ...
While media consumption has accelerated during the pandemic, the main currency used for media monetization – advertising spend – has been pulled back across many channels, due to both eco...
In collaboration with Accenture
Rising value, shifting habits and the arrival of “supercompetitors”: How new business models and entrants, and changing consumption preferences are affecting media content production, dis...
Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative ec...
Videos
The New Vision for Education project examines the role that technology can potentially play to improve education for the future. In phase II, we investigated innovative ways to help stude...
The Digital Media and Society report is a main output of The World Economic Forum’s The Shaping the Future implications of Digital Media for Society project. The report explores our chang...
The internet has had a significant impact on the media, entertainment and information industry. Constantly evolving technologies and the accelerating pace of innovation will require more ...
In 2013, The Media, Entertainment and Information Industries community of the World Economic Forum took a deep look into intellectual property issues in the digital age. \"Norms and Value...
Norms and Values in Digital Media report seeks to help the major stakeholders – governments and policy-makers, businesses and private citizens – better understand the impact of actions to...
Le monde entier n'a jamais passé autant de temps à utiliser les médias. Selon un rapport de Zenith, la consommation quotidienne totale de médias tous types (télévision, radio, Internet,.....
Les virus sont une source d’inspiration très courante pour la fiction, que ce soit dans des romans, des films, des séries ou des jeux vidéo. De manière assez surprenante, ces œuvres qui p...